Title: The Unbelievable Misadventures of Avery Mann
Genre: MG Contemporary Fantasy
Before Avery Mann’s eleventh birthday, his biggest worry was avoiding an atomic wedgie from Max "The Wild Thing" Lovell, but that changes when he gets entangled in a magical plot to remake the world. Into what? Avery has no clue. What he does know is he has become a pawn in a supernatural game of chess between wise-guy magi, scheming witches, calculating monsters, and storybook villains come to life. Needless to say, this has thrown a flying monkey wrench into his summer plans, which did not include: magically bonding himself to a murderous raven, breaking his leg, discovering his ability to alter reality, having a wheelchair race with a gigantic fire salamander, making fishy deals with Long John Silver, or being attacked by ghosts, ghouls, and Stymphalian birds. Worse yet, Avery's only chance to save his family and friends is to free the Wicked Witch of the East… from Hell.
The walled garden in Kensington Park might not be as impenetrable as Superman’s Fortress of Solitude or high-tech as the Batcave, but it made the perfect hideout.